While working on an undisclosed Unity project for Bolder Games I was tasked with taking LiDAR 3D scan data to use as reference and hand model low to medium poly real-time Architectural 3D models of theme parks. I used the 3D Studio Max to FBX to Unity work flow and handed off assets to be incorporated into a larger environment. Material setup and Texturing wasn't required on this project.
The architecture varied in style from traditional European to French-Quarter New Orleans to Fantasy. |