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Using the Unity Real-Time Engine and 3D Studio Max I create Virtual Reality 3D Environments of live event spaces and stage designs to Pre-Visualize and help plan live shows and conferences. This allows event producers and clients to move around the 3D virtual space with a VR headset and experience the planned vision well ahead of the events. This often results in catching issues such as line of sight problems, seating and table placement concerns, screen & staging errors and adjusting for COVID-19 Safety. Additionally, it allows me to load up the motion graphics and video content I create for these events on the virtual screens to be sure that my animations are seamlessly spanning 3, 5, 7 or potentially more screens across the room.
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AAO Virtual Campus 2020 - 3D Unity Environment
A rapidly produced Real-time 3D Environment created in the Unity game engine for the American Academy of Otolaryngology (AAO). This scene was used as a different and more engaging way delivery live Virtual Event content to attendees for the Academy's 2020 conference.
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DigitalNow! 2019 - Virtual Reality - General Session and RCP booth layout
Using Unity and 3D Studio Max I created a Virtual Reality general session live event space for the DigitalNow! 2019 Conference. Output was for the Oculus Go virtual reality Headset.
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NAILBA Annual Conference 2020
Stage/Screen Concept Design used to help the Event Producer and client plan and envision the show.
3DsMax & Unity |
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VR Demo Room on the Oculus Go
A VR demo room I created to showcase Fusion Productions and Digital now print content in an engaging way. Users can also interact with 3D science models with the hand controller with a raycaster.
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